![]() ![]() ![]() Clicking on a new resolution doesn't work, and neither does pressing space on the keyboard as the game asks. It's impossible to change in-game display resolution with keyboard and mouse, for example. However, it's still not working properly. The mouse does actually work more consistently, unlike launch, so you can quit the game now, for example. In terms of the user experience, the game's menus have changed - partially. Star Wars Jedi Survivor PC Is *Still* The Worst Triple-A PC Port Of 2023 Our latest look at Star Wars Jedi: Survivor on PC shows some small improvements, plus the welcome addition of DLSS upscaling - but the basic problems we noted still need to be comprehensively addressed. ![]() Star Wars Jedi: Survivor still has a bunch of shader compilation stutters throughout play. What's especially strange about this is that if the game is indeed pre-caching shaders, it's not doing a particularly good job of it. It shows up every time you load the game, even though it doesn't seem to do anything after the first launch - needless friction for the user that looks very much like a bug, still present five months after the game's debut. Just like its launch version, Jedi: Survivor boots each and every time with a shader pre-compilation step. Jedi: Survivor is still the worst triple-A port of 2023. Unfortunately, performance still isn't good enough and numerous problems have not been addressed. Finally, Nvidia DLSS has been added, alongside a pretty poor implementation of AMD's FSR 2. ![]() Well, we've talked about several iterative improvements to performance across the month in prior patches, but this one is potentially more impactful. However, since then, multiple patches have been deployed and in the latest revision, an entire revamp of the 60fps performance mode was gifted to console players. When Star Wars Jedi: Survivor launched, we described its PC version as the worst triple-A port we'd seen in 2023. ![]()
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